My first contact with computers was in 1984 with a MSX HitBit Sony 55p. I started then my love story with Sony devices and of course with MSX systems :P
I have been making libraries, tools and homebrew for PlayStation devices since first Playstation model, so more than 35 years since my first code for MSX in basic and more than 25 years from my first code for a PlayStation device. I feel old :P.
I made my first intent of MSX emulator port based on fMSX for PlayStation Vita. I was with my first steps of homebrew code for PlayStation 4 then so i decided to try a port of fMSX for PlayStation 4.
I like challenges, it is fun learn how things are done when you have not information about a Sony device, and i have been doing reverse engineering since first PlayStation model. So i began to make a C library called liborbis to try to port fMSX to PlayStation 4. I released the code for the emulator at December 25th 2017 and it was showed last year in MSX RU05 and it is available at:
and later i released all libraries that i have been using since then at:
This fMSX emulator port, can load msx, msx2 and msx2+ and load games in rom and dsk format but it doesn’t let load real msx models and many devices are not emulated so i wanted to go further and emulate real msx models and devices like sunrise ide and others.
There are two emulator with features that i was looking for:
I discarded Openmsx because it is c++ based and there are many requirements not present in closed devices so i would need to port many of them and my free time is limited.
Bluemsx was the right choice, there was a port for Wii and i had been working with blueberry (a bluemsx port for Raspberry Pi devices) for a cartridge reader project published by meesokim in github.
After last MSX RU05 meeting i began the port of bluemsx. The challenges i have found:
I showed the initial port at RU06 May 18th. You can check the video of the conference at: